Super Princess Peach

Take your traditional Super Mario Bros. game, toss Mario and Luigi in a cage, turn Princess Peach loose (armed with umbrella and emotional tantrum array), and you have Super Princess Peach.

The game begins with Ms. Peach taking on the rescue mission. Apparently, Bowser has kidnapped the famous brothers via the Vibe Specter, and has now retreated to his hideaway on Vibe Island. The princess, along with a sentient umbrella named Perry, must work her way through various levels and boss battles to rescue Nintendo's famous mascots.

You'll quickly learn Princess Peach is very resourceful. She's picked up a number of moves from chum Mario, including enemy stomping, block busting, hillside sliding and other familiar techniques. In addition, Perry the umbrella is a force to be reckoned with, eventually allowing Peach the ability to hover in the air for short periods of time, as well as traverse rivers, stun enemies with a ground pound, and even blast baddies with energy blasts. (I mention "eventually", as most of these abilities must be purchased from the game's shop area.)

But the real game play innovation in Super Princess Peach - her royalty's ability to change her emotional "vibe" at the drop of a hat. Or in this case, a thumb press of the touch screen. Linked to four heart shaped icons, the player can instantly change Peach's mood (Joy, Rage, Gloom and Calm) by pressing the appropriate heart, which provides the Princess with a special ability or two. All of these abilities are tied to your Vibe Meter, which is slowly depleted when a vibe has been activated.

It works well enough, although you'll sometimes find your thumbs fumbling during a hectic boss encounter. And yes, the entire premise of the Princess having constant mood swings is arguably condescending, but did my teenage daughter and wife seem to mind? Not a bit. In fact, my daughter - once she began playing - claimed the family's DS as her own for about a week, as she was especially enthralled with the game. Not because of the princess theme and saccharine heavy presentation, but because - at it's heart - Super Princess Peach is a fun, old-school action platformer, reminiscent of earlier Super Mario games.

But in many ways, Super Princess Peach tries to set itself apart. Besides the new moves, the entire experience emphasizes item collecting - you won't be able to complete the game without finding all of the missing Toad characters, for example. This doesn't present too much of a problem, as items are rarely hard to find. And although the game doesn't make much use of the touch screen and stylus, the game play rarely grows boring or dull, as you're constantly forced to make use of your robust move set and abilities to make your way through the various game levels. You'll also find there's much more to the game after the end credits, adding to the game's value. As is the norm with Nintendo developed games, stylus-based mini-games have been thrown in for good measure.

Unless you and the kids simply dislike Super Mario style games, give Super Princess Peach a try. You'll find an enjoyable game filled with fun challenges.

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For yourself, the game play will probably wax nostalgic. For the kids, it'll prove a great introduction to Super Mario-style gaming, as the entire experience leans a little to the easy side. It's a win-win!

New Super Mario Brothers

There’s something deftly charming about Nintendo’s Super Mario games. Sure, they’ve always been based on a silly premise – a plumber battling his way thru a fantasy world of mushrooms and piranha plants – but they’ve also been great fun to play.

New Super Mario Bros. carries on the tradition. Released for the Nintendo DS handheld system, New SMB successfully mixes the proven game play mechanics of the original Super Mario Bros. with some fresh new moves, including a handy Wall Jump technique and powerful Ground Pound butt stomp. New power-ups have been introduced as well. You’ll sometimes find mega-sized mushrooms allowing Mario to grow to a giant height, with all the indestructibility this implies. Micro mushrooms allow Mario to shrink to a pint size, increasing his jumping ability and allowing the plump hero access to various nooks and crannies found throughout the game’s eight worlds.

Sticking with the traditional 2D platformer design, Mario usually works his way from left to right, jumping and fireballing his way to the level’s end. But unlike prior Super Mario games, the environments are constructed of polygon characters and landscapes – a design choice typically reserved for 3D games. The decision was a good one, as the animation is silky smooth and the backgrounds are more interactive than your usual Super Mario endeavor. (Remember those giant, spotted mushrooms in the original SMB? Don’t be surprised if they flex and bow under your weight this time around.)

Overall, there’s little to dislike about New Super Mario Bros, although some nitpicking is in order. Namely, new fans and casual gamers will find a decent challenge, but older players - especially those familiar with prior Super Mario games - will probably find New SMB to be over far too soon. (My 16-year old daughter and I, Mario veterans of a sort, completed the game within a few days time.) Sadly, the new power-ups aren’t used as often as I would have liked. And if you’re looking for a game that’ll exercise your DS’ stylus, you won’t find it here.

Still, all mushrooms considered, these are minor quibbles. You’ll find yourself working hard to find every hidden level, as the game really is that much fun to play. And Nintendo has thrown in a grab bag of goodies to compliment the core package. There’s a nice set of touch screen mini-games (some recycled from Super Mario 64 DS), and if you have two DS systems available, a two-player Mario vs. Luigi competition is at your disposal. Oh, and don’t forget to sit through the credits…

My own household is an eclectic mix of gamer styles – young and old, hardcore and casual. Yet all agree: New Super Mario Bros. is one of the best Mario games to come along in a very long time. It features easy to manage controls, solid game play, and a witty balance of fun challenges. Recommended.

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Summary: It’s action-platforming at its best, and is great fun for parents and kids alike. While it’s more a solo experience than not, if you’re looking for something that can occupy your little person during that next road trip AND whittle away those boring lunch breaks at the office, New Super Mario Bros. is your game of choice.

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